[v1.8] Several Tests Required




I know, I know. I'm late.

So, after some tweaks and messing up with the core engine, the v1.8 build is now ready to test. It has been through several tests a couple of times, and thanks for the feedback received from testers so far, the latest build is now made possible with some word of caution.

To give you some picture of what really happened before the conception of the latest build:

  • Difficulty remade: now there's only Normal and Hard mode
  • Some bits of lore stuff added at the beginning of the game as well as some "contact events" where some characters can be obtained by fulfilling certain requirements
  • Dark Alley's node interactions and curio level improved
  • Now it's possible to send unwanted items to Shared Stash
  • Five different merchants, each come with their own stuff to sell and price adjustments
  • Improvements around battle mechanics, also some rebalances around playable characters and monsters
  • Upgrade material requirements rebalanced

And some pictures of what the build could have:

  • There's still no Fate Episode because why would I wanna write 200+ scenes in a month?
  • Some sprites are not updated yet (i.e. Sylvia, Villeta)
  • Union attacks may show incorrect damage value
  • The stash swap function may not swap certain items from/to your inventory
  • Nodes may show up incorrectly, especially around an already opened node in an intersection
  • In battle, sprite may overlap in certain circumstances/sequences
  • A better way for selecting a target in free-target type abilities

That said if you're interested in giving it a try, feel free to reach me via DM or Discord.

And that's all for now. Cheers!

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