Tutorial


Hello again.

This should be included in the game a long time ago but somehow I managed to implement it just recently. I know I'm late,  but it's better late than never.

Anyway, there were some possible approaches for the game's tutorial which mostly embed the step-by-step process of getting started on the game. However, since the inception of v1.7, such an approach might end up being unnecessary padding, if anything else. That's where another approach comes into light: separating the tutorial from its main game.


Simply put, it becomes a game mode with its difficulty level reduced to what the earlier builds called "Easy mode". Also, to make it on-theme with the main game mode, the tutorial is built over the pared-down, linear Dark Alley format.

In each node, a brief overview and a live test on the overview's topic will be explained by Ruby. With a couple of brief explanations and giving the player control over the course, the aim of the Tutorial is to make sure players know at least the core concept of Chessmaster's game mechanics i.e. movements, action range, elemental affinity, and state inflicts as shown in a clip below.

The "crash course" comprises 8 overviews of the game battle's basic concepts, and due to its nature, it doesn't cover in-depth stuff that might be too advanced for this kind of game mode. At least it'll give the player main points of what the game has to offer in battle departments.

After designing this crash course and tested it myself, now I understand why most developers tend not to include tutorials, let alone for the complex ones. The intuitiveness of the tutorial really matters at this point, yet some players chose not to pay attention to it and ended up stuck in a rut when they're challenged with anything but bread-and-butter game rules. These days, simple tutorial displays won't cut it; an interactive one is a go-to, which is actually a challenge for me especially in terms of its UX.

For now, this game mode is untested and might need several tweaks to be considered usable and playable. It will be included in the next test build which only available at Crescent Sun discord server; if you're interested, feel free to come in!

That's all for now, I guess. I'll come again next time with the aforementioned build. Also, there might be some overviews from another person who's been playing the test build for a while. Cheers!

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